In the bottom you’ll find the time-line, that keeps track of your key-frames. Here you can load and save files, import images, add layers and much more. The user interfaceīefore we go to animation, let’s have a quick glance at the user interface. Until then you can rely on our recommendations. There is no right or wrong way to do things in animation, and when you get more experiences, you will develop your own habits and methods. The guidelines we give here are just that. If you don’t find the answers you need here, please ask at our Discord server or our forum. “There is no doubt that GreenSock is currently the best available tool for creating astonishing interactive websites and animation effects.You want to animate - and we are here to help.It seems like I stumble on something new and amazing every time I peek at the docs.” “The depth of GSAP blows me away like all the time.I love pushing native CSS animation as far as I can but every time I use GSAP I’m just blown away. Jan Paepke, “I really need to commit to using GSAP more in my daily work & demos. “GSAP was a revelation for me to be compared with the introduction of jQuery.”.Paul Lewis, “GSAP makes my job fun, because it allows me to focus on creating rich, engaging web experiences, while GSAP handles much of the implementation details behind the scenes.” it’s a great library that many people love, and I know you care deeply about performance :)”.“The GreenSock animation platform is one of the most useful sets of tools in existence when it comes to web animation.”.The simplicity of the GreenSock API makes learning and applying these tools in projects such a dream.” “Every time a new GSAP plugin is introduced, I'm close to bursting from excitement.It should literally be part of the next Javascript update.” “GSAP should be the default when it comes to Javascript animations.I find it more comfortable/efficient to use config objects in cases like this: easeOut, 0, 0, 0, 'center center', true, true, 5 )Īnd then it's like "wait, what's the 8th parameter again? Where do I define the 'x'?" And it's more difficult to just leverage defaults too, like if you want to use all the default values except the 9th parameter.you're stuck defining 1-8 as well. You end up with function calls like:Īll ( '.box', 0.5, 1, 1.1, Power4. Oh, and just a suggestion - I always get scared when I start building functions that accept more than 3-ish parameters because it can get really confusing to read and maintain. Is there any way you could simplify your question (or demo)? So what's your goal here in terms of getting it into a master timeline? Emitters by their very nature would endlessly generate animations, so there's not really any "end" time and scrubbing is typically an odd concept for this type of thing. Why do you want an emitter animation like that in a timeline? Typically timelines are for animations that you need to have random access to (like tl.seek(20)) or scrub or reverse or something. Howdy I didn't have time to digest all 300+ lines of code but I had a few questions. Now you can tween that object as if it were an a real element. If it's a number, GSAP can animate it. it could be represented as a simple object like this. Having only 1 object to work with can be quite limiting, so the solution it to create your objects to work on. You tell the turtle where to go with very simple instructions/commands. With canvas, the context is the turtle, and that's the only thing you can really interface with. Instead of declaring what you want the browser to display with CSS and markup, you write instructions to draw stuff. It works a lot like Logo programming (turtle graphics), which is a programming language for children. Learning the basics of canvas isn't that hard. Hi are you making out? I didn't recognize you without a avatar. See the Pen 73443ae63119ea6153d73649c54dedcc?editors=0110 by cgorton ( on CodePenĪny help on where to go from here would be greatly appreciated. ( if anyone has a better suggestion for creating the squares feel free to let me know :) ) This is the canvas squares I have created. What I can't seem to understand is how I would do something like this as a stagger animation in Canvas instead of just onUpdate. See the Pen f40d8c929d7dc6f03ea335ce0791f0bb?editors=0110 by cgorton ( on CodePen I was able to get it working on one square by forking an example I found here See the Pen 63d15b9bb37e19c8cd4ee3191bb1a42d?editors=0010 by cgorton ( on CodePenįrom looking at the forum I see I should use the colorProps plugin to animate the fillStyle. I originally did something similar here with just DOM elements and GSAP I need to animate the fillStyle of a couple of squares I created with Canvas. I am having trouble animating something I thought would be simple. I mostly work with SVG and GSAP so getting the hang of canvas has been a little rough :) Hello all, I am working on learning canvas.
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